Programme Session Details 2024

Guinness world record attempt: ‘The shortest organised game jam’.

Lead Author: Joe Macleod-Iredale

Additional authors: None

Timetable: Thursday Session 7: 15:00-15:45, Gallery Room 1

Description:

In groups, participants will be faced with a pile of analogue game components, boards, pens, etc and asked to just start playing. Rules will emerge and evolve, players will compete and collaborate, and by the end of the session, they will (hopefully) have developed something resembling a playable game.

This approach is a deliberate counterpoint to the six game jams (55 participants) run as part of the facilitator’s PhD (in-progress), investigating the uses of analogue game-making as a teaching tool for creative students. It is hoped that elements of the experience may prove useful when it is impractical to spend the usual two-day on a game jam.

No experience of game making is required, just a willingness to dive in at the deep end and get stuck in. Participants will experience a collaborative creative maelstrom and get a taste of how engaging game-making can be, and how it might be applied to their teaching practice.

References, web links and other resources:

The record: https://www.guinnessworldrecords.com/world-records/397795-shortest-organized-game-jam
A report on the first three game jams: https://dl.acm.org/doi/10.1145/3697789.3697791
The biggest game jam organisation: https://globalgamejam.org/
More to follow, including a list of components and a prompt for prior consideration.

Guinness world record attempt: ‘The shortest organised game jam’.

Lead Author: Joe Macleod-Iredale

Additional authors: None

Timetable: Thursday Session 7: 15:00-15:45, Gallery Room 1

Description:

In groups, participants will be faced with a pile of analogue game components, boards, pens, etc and asked to just start playing. Rules will emerge and evolve, players will compete and collaborate, and by the end of the session, they will (hopefully) have developed something resembling a playable game.

This approach is a deliberate counterpoint to the six game jams (55 participants) run as part of the facilitator’s PhD (in-progress), investigating the uses of analogue game-making as a teaching tool for creative students. It is hoped that elements of the experience may prove useful when it is impractical to spend the usual two-day on a game jam.

No experience of game making is required, just a willingness to dive in at the deep end and get stuck in. Participants will experience a collaborative creative maelstrom and get a taste of how engaging game-making can be, and how it might be applied to their teaching practice.

References, web links and other resources:

The record: https://www.guinnessworldrecords.com/world-records/397795-shortest-organized-game-jam
A report on the first three game jams: https://dl.acm.org/doi/10.1145/3697789.3697791
The biggest game jam organisation: https://globalgamejam.org/
More to follow, including a list of components and a prompt for prior consideration.