Programme Session Details 2024

Cuboid: Adventures in six dimensions

Lead Author: Roger Saunders

Additional authors:

Timetable: ,

Description:

Everyone is familiar with dice, whether it’s rolling for movement in Monopoly, resources in Catan or attack/defence in Risk. But there is so much more to how dice, or rather cubes, can be used to create games for learning. Participants will have the opportunity to play games using various cube-related mechanics, from simple dice activities to more complex strategy games. The rest of the session shows how these mechanics work and how they can be developed to support a range of learning activities. Come and see how six sided objects can enhance teaching and learning, by increasing engagement, joy and understanding.

References, web links and other resources:

Barnard, D. (2017) Using Games based on giant dice and time restrictions to enable creativity when teaching Artistic or Creative Subjects. International Journal of Games Based Learning, 7(3), pp.87 – 92.
Luo, L. and Munson, C.L. (2022) Playing Goldratt’s Dice Game in Large Classes. Transactions on Education, 22(3), pp.195–215.
Conner, T. (2021) Dice game – Make more production. Medium. Available at: https://medium.com/10x-curiosity/dice-game-make-more-production-f9766258510a. [Accessed: 16/01/26]
Guterres, C. & Soares, F. (2017) “The use of dice game to improve students’ ability in simple past tense to the first grade students of secondary school in Timor – Leste.” Journal of Innovative Studies on Character and Education, 1 (1), pp.164-175.
Şimşek, A. (2021) Five Fresh games for Teaching English – Using Dice.
Sousa, C., Rye, S., Sousa, M., Torres, P. J., Perim, C., Mansuklal, S. A., Ennami, F. (2023) Playing at the school table: Systematic literature review of board, tabletop, and other analog game-based learning approaches. Frontiers in Psychology, DOI 10.3389/fpsyg.2023.1160591.

Cuboid: Adventures in six dimensions

Lead Author: Roger Saunders

Additional authors:

Timetable: ,

Description:

Everyone is familiar with dice, whether it’s rolling for movement in Monopoly, resources in Catan or attack/defence in Risk. But there is so much more to how dice, or rather cubes, can be used to create games for learning. Participants will have the opportunity to play games using various cube-related mechanics, from simple dice activities to more complex strategy games. The rest of the session shows how these mechanics work and how they can be developed to support a range of learning activities. Come and see how six sided objects can enhance teaching and learning, by increasing engagement, joy and understanding.

References, web links and other resources:

Barnard, D. (2017) Using Games based on giant dice and time restrictions to enable creativity when teaching Artistic or Creative Subjects. International Journal of Games Based Learning, 7(3), pp.87 – 92.
Luo, L. and Munson, C.L. (2022) Playing Goldratt’s Dice Game in Large Classes. Transactions on Education, 22(3), pp.195–215.
Conner, T. (2021) Dice game – Make more production. Medium. Available at: https://medium.com/10x-curiosity/dice-game-make-more-production-f9766258510a. [Accessed: 16/01/26]
Guterres, C. & Soares, F. (2017) “The use of dice game to improve students’ ability in simple past tense to the first grade students of secondary school in Timor – Leste.” Journal of Innovative Studies on Character and Education, 1 (1), pp.164-175.
Şimşek, A. (2021) Five Fresh games for Teaching English – Using Dice.
Sousa, C., Rye, S., Sousa, M., Torres, P. J., Perim, C., Mansuklal, S. A., Ennami, F. (2023) Playing at the school table: Systematic literature review of board, tabletop, and other analog game-based learning approaches. Frontiers in Psychology, DOI 10.3389/fpsyg.2023.1160591.