Programme Session Details 2024

Put the learning into work; take the work out of learning

Corresponding Author: Fiona MacNeill

All authors: Rochelle Livingstone

Length: 30 minutes
Location: Terrace Room

Description:

Adults may well be natural sceptics while in their working habitat; how can we entice them into learning something? Scepticism is natural when you consider all their previous experiences of learning at work… that informative slideshow that many will not remember, that riveting policy talk, that essential e-learning package. In this session, we’ll take you on a tour of games we’ve designed for various adults working in different contexts and industries. We’ll also give you starting points for designing your own card games to encourage reflection and self-awareness and to support behavioural change. This session is led by designers from Solvd Together, an award-winning learning consultancy that provides bespoke solutions for adult work-based learning requirements.

References, web links and other resources:

Frog (no dates) ‘Cards for humanity’, available at: https://cardsforhumanity.frog.co/. Accessed: 14th January 2024.
Gray, D., Brown, S., and Macanufo, J. (2010) Gamestorming: A playbook for innovators, rulebreakers, and changemakers. Sebastopol, CA: O’Reilly.
Weinschenk, S. (2011) 100 things every designer needs to know about people. Berkeley, CA: New Riders.
Werbach, K. and Hunter, D. (2012) For the win: how game thinking can revolutionize your business. Philadelphia, PA: Wharton Digital Press.
Whitton, N. (2010) ‘Game engagement theory and adult learning’, Simulation & Gaming, 42(5), pp. 596–609. doi:10.1177/1046878110378587.
Stickdorn, M. et al. (Eds.) (2018) This is Service Design doing. Sebastopol, CA: O’Reilly.