Programme Session Details 2024

Plagiaruedo*: teaching academic integrity through a ‘whodunnit’ game (*any likeness to other games is intentional!)

Corresponding Author: Laura Barclay

All authors: Ian Johnson (

Length: 60 minutes
Location: Terrace Room


An academic crime has been committed – someone has been caught plagiarising!
Was it Prof Crastinator with the forgotten quotation marks due to poor time management, or did Larry Lastminute deliberately cheat by submitting AI-generated text?

Join us to play Plagiaruedo (any likeness to other games is intentional) and figure out who plagiarised, how they did it and why they did it.

Visit different departments of the University (of Portsmouth) to eliminate suspects, practices and reasons before submitting your answer via Turnitin before the deadline. If you’re lucky, you may be awarded a ‘pre-submission check’ to have a nosey at one of the answers, but remember to conceal this from the other playfellows! ‘Event’ cards may help you find answers quicker, or encourage teamwork by sharing ideas with the other players. When you have an answer, submit to Turnitin, but beware – if your answer is incorrect you fail the assignment. The first person to submit the correct answer is the winner!

Teaching ‘academic skills’ can be rather… dry, so we designed Plagiaruedo as a way to introduce students to the complexities of academic integrity via a more vibrant method. This session invites delegates to play Plagiaruedo and then provide feedback on the mechanics and functionality of the game as a tool for teaching academic integrity. After the discussion we will share with delegates how the game was used as a catalyst for discussion about academic integrity with students at undergraduate and postgraduate levels. We also believe it has helped foster students’ confidence in, and ownership of, their academic practices.

Following the workshop, there may be an opportunity for colleagues to record their feedback of the game as a contribution to an ongoing research project (ethics pending) on the use of playful activities to enhance student learning and engagement.

References, web links and other resources: